MetaSyndicate brings a new utility to Ethereum's NFTs, Hold-to-Earn –

MetaSyndicate brings a new utility to Ethereum's NFTs, Hold-to-Earn –

MetaSyndicate is the first of its kind Ethereum Collection! To the extent that it joins the ranks of the world’s premium NFT projects, standing tall alongside BAYC, Bored Ape, Crypto Punks, and Crypto Kitties.
MetaSyndicate, the hold-to-earn concept
MetaSyndicate is a robust ecosystem that enables its NFT Holders to thrive in the digital economy. Their education programs arm their members with tools for success, while other features include a treasury of high-yielding assets.
MetaSyndicate’s advanced Hold-To-Earn (H2E) technology improves game development by expanding the rise of idle play.
“Our mission is to activate guilds of players, enable local communities, and reward users from anywhere. We’re proud to be in the business of improving people’s lives via philanthropy and financial opportunity.”
The first MetaSyndicate guild starts with 345ETH funding. There are over 2,000+ gamers, also known as scholars, through MetaSyndicate partners that developed a self-paced autonomous system for testing upcoming P2E assets and improving current ones.
We aim to bring all active gamers — more than 1 billion people across the world — into the P2E economy and together help shape the future of Web3 for the benefit of our holders and the entire ecosystem.
What is MetaSyndicate?
“We are committed to empowering our members to unleash their untapped potential. Fostering a safe and supportive online environment where they can practice and rehearse social interactions.”
MetaSyndicate missions make the metaverse a safe, inclusive, and equitable space by aiming to award its players constant rewards through P2E assets. Building a large community of gamers and token holders, MetaSyndicate enables holders to benefit from decentralized finance (De-Fi) opportunities.
About MetaSyndicate
MetaSyndicate is a web 3.0 concept deeply inspired by Isaac Asimov’s literary universe and The Foundation. It represents a collection of only 7777 NFTs meant to offer their holders a collective in-depth experience in the Hold-To-Earn metaverse.
IMPERIALS, SETTLERS, and SPACERS (The Syndicators) are randomly AI bred and brought to life through our minting phases.
Syndicate Treasury is an ever-growing community network of Syndicated projects pushing constant rewards back to the Syndicators.
MetaSyndicate NFTs holders can stake their NFTs in exchange for a native token $SYND unique to the project and used for many future utilities.
Join the MetaSyndicate Discord Community and the weekly Ask-Me-Anything live sessions to meet the team and become a Syndicator!
7777 limited supply at:



Contact : Bogdan Ilie , +40 737 108 506,
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East Side Games Group (TSX: EAGR) (OTC: EAGRF) (” ESGG ” or the ” Company “), Canada’s leading free-to-play mobile game group, in collaboration with Universal Games and Digital Platforms, announced today the worldwide launch of The Office: Somehow We Manage on iOS and Android. The free-to-play idle game is inspired by NBC’s critically acclaimed, Emmy® Award-winning U.S. version of The Office which is now streaming exclusively on Peacock.
Watch the launch trailer here .
the office (CNW Group/East Side Games Group)
The Office: Somehow We Manage offers players the chance to immerse themselves in iconic moments from the series and connect with their favorite characters like never before,” said Darcy Taylor , Chief Executive Officer of ESGG. “Fans of The Office will absolutely feel the nostalgia through this new game.”
The Office: Somehow We Manage reimagines the cast as vibrant, animated characters for the first time, bringing a fresh new experience to The Office fans everywhere,” said Jim Molinets , SVP of Production, Universal Games and Digital Platforms. “The game will transport players into well-known and hilarious episodes that have resonated with so many over the years and let them ‘clock in’ even more time with their favorite Dundler Mifflin employees.”
The Office: Somehow We Manage will allow fans to relive memorable moments from the show like they’ve never seen them before – animated, all while tapping their way to record profits to save the Scranton Branch from downsizing. Featuring accessible gameplay for all types of players, this narrative idle tapper will give players the chance to unlock and upgrade iconic characters and their desks all the while participating in monthly special events for additional in-game rewards.
Tap, upgrade, and build desks for favorite characters from the hit NBC comedy The Office , including Prison Mike, Farmer Dwight, Pretzel Day Stanley, and of course, Three Hole Punch Jim, all appearing in animated form for the first time.
Click through memorable episodes in this free-to-play game, like “The Dundies” and “Dinner Party.” Take a seat in Michael’s office, get in line for Pretzel Day, or spend the weekend at Schrute Farms. Oh, and watch out for Kevin’s famous chili! Additional episodes from all nine seasons of the show will be added to the game on a regular basis.
In-game events will introduce new versions of characters and more memorable moments, along with weekly and monthly special events inspired by elements from the show.
Manage Dunder Mifflin Scranton with the help of the whole branch! Get new leads and tap away as the in-game rewards start rolling in. Just make sure Michael doesn’t spend the surplus on a new plasma TV!
Players can now run the world’s best mid-size regional paper company branch in The Office: Somehow We Manage , available now on iOS and Android.
Visual assets for the game, including key art and logos, can be found in the online press kit .
East Side Games Group (formerly operating under the name “LEAF Mobile Inc.”) is a leading free-to-play mobile game group, creating engaging games that produce enduring player loyalty. Our studio groups entrepreneurial culture is anchored in creativity, execution, and growth through licensing of our proprietary Game Kit software platform that enables professional game developers to greatly increase the efficiency and effectiveness of game creation in addition to organic growth through a diverse portfolio of original and licensed IP mobile games that include: Archer: Danger Phone, Bud Farm Idle Tycoon, Cheech & Chong Bud Farm , The Goldbergs: Back to the 80s, It’s Always Sunny: The Gang Goes Mobile and Trailer Park Boys Grea$y Money , RuPaul’s Drag Race Superstar and T he Office: Somehow We Manage .
We are headquartered in Vancouver, Canada and our games are available worldwide on the App Store and Google Play. For further information, please visit: and join our online communities at LinkedIn , Twitter , Facebook , and Instagram .
Additional information about the Company continues to be available under its legal name, LEAF Mobile Inc., at .
Produced by Universal Television in association with Deedle-Dee Productions and Reveille Productions, The Office is a groundbreaking mockumentary television series that follows the daily lives of the employees of the Scranton branch of Dunder Mifflin, a fictional paper company. All nine seasons of the Emmy® Award-winning series are available exclusively on Peacock.
Peacock is NBCUniversal’s streaming service. Peacock delivers a world-class slate of exclusive originals, on-demand libraries of hit TV shows, plus critically acclaimed films from the vaults of Universal Pictures, Focus Features, DreamWorks Animation, Illumination and Hollywood‘s biggest studios. In addition, Peacock taps into NBCUniversal’s unmatched ability to deliver a broad range of compelling topical content across news, sports, late-night, Spanish-language and reality. NBCUniversal is a subsidiary of Comcast Corporation.
Universal’s Games and Digital Platforms group leverages the vast portfolio of IP and characters from NBCUniversal. The Games and Digital Platforms group is a business unit of Universal Brand Development, which is chartered with globally expanding the company’s intellectual properties, franchises, characters and stories through innovative physical and digital products, content, and consumer experiences. The company’s extensive portfolio includes properties created by Universal Pictures, Illumination, DreamWorks Animation and NBCUniversal Television and Streaming. Universal Brand Development is part of NBCUniversal, a subsidiary of Comcast Corporation. .
Forward-looking Information
Certain statements in this release are forward-looking statements, which reflect the expectations of management regarding the proposed transactions described herein. Forward-looking statements consist of statements that are not purely historical, including any statements regarding beliefs, plans, expectations or intentions regarding the future. Such statements are subject to risks and uncertainties that may cause actual results, performance or developments to differ materially from those contained in the statements. No assurance can be given that any of the events anticipated by the forward-looking statements will occur or, if they do occur, what benefits the Company will obtain from them. These forward-looking statements reflect management’s current views and are based on certain expectations, estimates and assumptions which may prove to be incorrect. A number of risks and uncertainties could cause our actual results to differ materially from those expressed or implied by the forward-looking statements, including factors beyond the Company’s control. These forward-looking statements are made as of the date of this news release.
east side games logo (CNW Group/East Side Games Group)
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XSET and Tee Grizzley announced Partnership on Tee Grizzley’s Grand Theft Auto Roleplay Server
XSET the world’s fastest-growing gaming and lifestyle organization, announced today an exclusive partnership with Detroit rapper Tee Grizzley. As a part of this partnership, Grizzley and XSET will join forces to invite ex-convicts to join the Grizzley Gang and play in Grizzley World RP, Grizzley’s customized Grand Theft Auto roleplay server. The partnership was announced on Tee Grizzley’s Grand Theft Auto Server, making history by being the first talent that has ever joined a gaming organization live in-game.
“I’m excited to join XSET and take Grizzley Gang Gaming to the next level,” said Grizzley. I’ve always loved gaming for fun, but now it’s so much more than that. I’ve seen how this industry can really change lives and I can’t wait to provide more opportunities for people who have faced similar challenges and adversities as I have.”
Falling in love with games like GoldenEye 007 and Tony Hawk’s American Wasteland, gaming has been part of Grizzley’s lifestyle since childhood. In the gaming world, Tee is best known for streaming Call of Duty and his own customized Grand Theft Auto roleplay server, Grizzley World RP on his Twitch channel. In Grizzley World RP, the rapper takes on numerous roles, from the head of Grizzley Gang to a gang unit detective cleaning up the streets. His server features everyday characters played by everyday people, with the occasional drop-ins by friends like Anthony Davis , who is a part of Grizzley World . Since building the world in 2021, Grizzley World RP has climbed to the top 10 most popular GTA V RP servers worldwide, and recently served as the platform to announce Grizzley’s last album, Built for Whatever.
Similar to his music, Grizzley shares his compelling backstory and raw authenticity in his streams, using it as a way to connect with fans and share a part of his life with them off the stage. But what he values most about the gaming scene is the opportunity it provided him and others – giving them a new and fun way to make money while staying out of trouble and off the streets. Grizzley has already gifted a gaming PC for his friend who was recently released from jail and under house arrest, to encourage him away from going back to old ways and is now a full-time gamer and streamer as well.
“XSET is about pushing boundaries and redefining the world of gaming,” said XSET CBDO and co-founder Clinton Sparks . “We are excited to welcome Tee Grizzley to the set to help give a second chance to those who need one, as well as continuing to introduce gaming to those unfamiliar with the opportunities it provides. XSET is building the worlds greatest culture club and Tee with his music, gaming and entrepreneurial spirit is an amazing representation of what that means.”
With the announcement of this partnership comes the drop of the first of three installments of Tee Grizzley x XSET merchandise. Within Tee Grizzley’s GTA server will be a merchandise store where players can go and purchase the commemorative shirt to wear while in Grizzley World RP. The proceeds from the sales of the first installment of t-shirts will be used for giving personal consoles to ex-incarcerated inmates who have a passion for gaming and are looking to start a positive future.
About XSET
Founded in 2020 in Boston by gaming and pop culture veterans Greg Selkoe , Marco Mereu , Clinton Sparks and Wil Eddins , XSET is the fastest growing gaming organization and lifestyle brand in history. XSET fields some of the world’s top competitive esports teams in titles including Valorant, Rocket League, Rainbow Six, Fortnite, Warzone, Apex Legends, eNASCAR and more. Built on a foundation of a diverse and inclusive gaming culture, XSET is building the preeminent brand for today’s growing Gen Z audience of gamers. The organization continues to grow at a breakneck pace, partnering with high-profile brands such as Ghost Lifestyle, SCUF Gaming, Roots Canada, HyperX, Quality Control Music, Respawn, Fanshark and Wahlburgers and is working with socially positive causes including Big Brother Big Sister of America. Since its launch, XSET has attracted top-tier, world famous talent across music, sports and entertainment to its shared vision, including Grammy-nominated hip-hop artists Swae Lee and Ozuna, BMX legend Nigel Sylvester , 14-year-old female Olympic skateboarding phenom Minna Stess , and professional athletes such as NFL stars Kyle Van Noy and Adrian Colbert of the New England Patriots. Sitting at the intersection of gaming and culture, XSET’s robust merchandise offerings are some of the most sought-after in the industry, featuring high-profile collaborations and exclusive pieces fans can’t find anywhere else. XSET is defining what it means to be cultural leaders in the space for future generations to come. For more information visit #reptheset
About Tee Grizzley
Tee Grizzley is a rapper from Detroit, Michigan . Most fans were introduced to Tee Grizzley via his breakthrough hit, “First Day Out.” “First Day Out” is layered with references that only people from Grizzley’s walk of life could understand. Grizzley depicts his struggles with the legal system, being a disenfranchised youth with a fractured homelife, and his tenacity through the song. Grizzley followed the success of the 3-time platinum record by releasing his debut mixtape, My Moment . Following My Moment , he joined forces with one of the founding fathers of the Drill movement, Lil Durk . This bond resulted in their Bloodas joint mixtape. Tee Grizzley has been able to forge working relationships with some of the game’s elite—including Jeezy, A-Boogie, Chris Brown , Jay Rock , and others. In 2017, Tee joined forces with Lil Yatchy to craft the track, “From the D to the A,” which set the table for Grizzley’s debut album, Activated in 2018. This project featured Lil Pump , Chris Brown , Moneybagg Yo, Jeezy, Lil Durk , and others and had a top 10 finish in the Billboard 200. In 2019, Timbaland, decided to step into the kitchen with Grizzley and feed him some of his legendary production. That steady diet resulted in 2019’s Scriptures album. In 2020, Tee Grizzley released his latest mixtape The Smartest and his latest album Built for Whatever came out in 2021. The 19 track-record includes guest appearances from artists such as the late King Von and Young Dolph , as well as Lil Durk , YNW Melly, Quavo, G Herbo, and Big Sean.
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Indiana -based Stick & Hack expanding virtual global community through new app
Stick & Hack, a golf lifestyle platform, released its new app to bring the company’s unique golfing lifestyle experience to its members’ fingertips.
The Challenge App , released on April 4 , features over 90 challenges and objectives for golfers around the world to bring the enjoyment of the game to a whole new level. With competitions, accomplishments and interactive content players can climb the global leaderboard with every achievement they reach.
“There truly isn’t anything else out there like this. It equalizes the game for golfers and non-golfers since you don’t have to be great at golf to beat your friends. You can get points just for showing up, and climb the leaderboard while you learn to play.,” said Stick & Hack CEO Adam Grubb . “The Challenge App allows players to try different challenges to test and improve their skills at all levels. It’s also a great way to build healthy competition between friends and strangers.”
Grubb adds that there are different levels of challenges based on experience and the app caters to the sticks and the hacks of the golf game.
Through an engaging and easy-to-use card format, the app allows members to choose challenges, play their round, earn XP, mark their achievements and invite friends to challenge each other on the course. Objectives are based on different skill levels improving individuals’ golf game the more they complete. With challenges like “30 birdies in 30 days” and “almost bogey” golf, accomplishments and achievements are both endless and diverse.
Members can also interact with the global Stick & Hack community in the forum section where they can share their progress, discuss golf and asks questions to improve their skills.
Prior to the initial release, members of the online platform were able to have first-hand access to the beta version, already building their experience points and climbing the global leaderboard.
The app is available to download through iOS products and systems by searching “Stick & Hack” in the App Store.
For more information visit .
About Stick & Hack
Founded in 2019, Stick & Hack is the greatest golf club in the world, without the course. The online club strives to create a unique golf experience with each round, creating content that covers all aspects of golf and life, while building a community where golfers connect and interact. Additional information is available on the company’s website at .
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Evil Genius Productions LLC announced that the company is making a line of Cinematic Adventures™ to support its modern-day roleplaying game, Everyday Heroes™ . Cinematic Adventures™ will range from one-shots to multi-session adventures set within the universe of each specific movie, including new mechanics to support gameplay. The lineup of movies will be announced soon.
Official Partner Announcement
“The beauty of a Modern-day roleplaying game is that you get to re-enact the action movies that we love.” Said D. Todd Scott , Owner of Evil Genius Productions. “I’ve often found myself in the movie theater wishing I was in the movie. Soon, we will give players the chance to revisit these iconic scenes and make their own decisions.”
Cinematic Adventures™ will retail for $20 per module for these 100+ page books. Cinematic Adventures™ will also be bundled into a Season Pass of Adventure™. These Season Passes will allow customers to purchase an entire year’s worth of Cinematic Adventures™ for a discounted price.
Cinematic Adventures™ and Season Pass of Adventure™ will be launched first on the Roll20 virtual tabletop. Roll20 is the perfect tool to bring these exciting adventures to virtual players worldwide,” said Ankit Lal , CEO of Roll20. “We’re very excited to be partnering with Evil Genius Productions by providing virtual versions of their adventures through the platform.”
The Cinematic Adventures™ and Season Pass of Adventures™ will also be available on the Foundry Virtual Tabletop – the fastest growing VTT having launched just two years ago – after the exclusive Roll20 launch window. “We’re excited to add support for Everyday Heroes which revisits and improves upon on the classic d20 Modern experience and look forward to seeing gamers engage with this ruleset using Foundry VTT”, said Andrew Clayton , Creator of Foundry Virtual Tabletop.
Evil Genius Productions will also be partnering with Syrinscape to provide SoundPacks to accompany these Cinematic Adventures™. “Every great movie has a great soundtrack to amplify the intensity and emotion of the film,” says Benjamin Loomes , CEO of Syrinscape, “We feel the same about great roleplaying sessions.”
As previously announced, Evil Genius is creating a modern-day roleplaying game based on the Modern d20 Open Gaming License (OGL) and the 5th Edition Systems Reference Document (SRD). Working with the original designers, the company’s goal is to create the spiritual successor to the d20 Modern Roleplaying game released almost 20 years ago.
About Evil Genius Productions
Evil Genius Productions, a black-owned game publisher was founded in 2021 to produce modern-day tabletop roleplaying games. With a team of deeply experienced game designers, Evil Genius is set to create games that are fun and epic in scope. Its first game, Everyday Heroes, is a tabletop roleplaying game set in the modern world. Based on the d20 Modern open gaming license, Everyday Heroes ™ is set to ship on the 20th anniversary of its original release. Everyday Heroes will be launched on Kickstarter on May 17th, 2022 . More information on Evil Genius Productions can be found online at .
About Roll20
The Roll20 team is dedicated to enabling gamers to unite across any distance via our easy-to-use gaming tools. This means we strive to lessen the technical burden on the participants, facilitate the formation of new gaming groups, and to make barriers to entry as few as possible when gathering around a table for camaraderie. To accomplish these goals we seek to create a service that is sustainable and will be a resource to the gaming community as long as it is needed. For more information, please visit .
About Syrinscape
Using a powerful audio engine and complex algorithms to produce ever-changing soundscapes and rich encounter-specific music, Syrinscape conjures every aural landscape imaginable, from ethereal forests and stony shorelines to dank, vermin-filled dungeons, to the spooky depths of the Underdark. Designed by accomplished composer and tabletop gamer Benjamin Loomes , along with the developers at the Interaction Consortium, Syrinscape builds on more than 8 years of prototyping and community feedback. Syrinscape is based in Australia . Syrinscape is available for a wide range of devices, including PCs, Macs, Android Tablets and phones, iPhones and iPads, and the players can be downloaded via Syrinscape for free. For more information, please visit .
About Foundry Virtual Tabletop
Foundry VTT is a standalone application built for experiencing multiplayer tabletop RPGs using a feature-rich and modern self-hosted. Foundry VTT is licensed software with a one-time purchase that only one player at your table needs to purchase, everyone else can connect directly through a web browser. For more information, please visit .

Roll20 Screenshot
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Today, FaZe Clan, Inc. ( ” FaZe Clan”), the lifestyle and media platform rooted in gaming and youth culture, announces a new content and digital programming slate with two groundbreaking livestream series developed specifically for and by Gen Z: unFaZed featuring a recurring ensemble cast and hosted by special guests to be announced and FaZe1: The Warehouse both airing on twitch.tvfaze .
Starting in May, the organization with a combined social following of over 500 million is bringing Twitch communities a seamless blend of tried-and-true formats with a creative approach that screams internet culture. Both original series are being filmed at FaZe Clan’s brand-new state-of-the-art content studio in the company’s new warehouse in the heart of Hollywood , CA–the ultimate playground for internet kids.
FaZe Clan is creating a new breed of programming tailor made for Gen Z. Helmed by EVP and Head of Content Bill McCullough [11-time Emmy winner formerly at the NFL, HBO, GoPro] and VP of Development, Nic Gibbs [formerly at the NFL and theAudience], FaZe Clan is compiling a unique set of media talent to deliver their slate. They’ve tapped top-tier showrunners Scott Tomlinson [ Tosh.0, The Andy Dick Show ] for unFaZed and Peter Tartaglia [ Big Brother, Real Housewives ] for FaZe1: The Warehouse , and production companies Kids at Play and Mission Control Media to join their in-house team of young executives who live and breathe internet culture to flip content and traditional consumption behavior on its head.
The Gen Z audience is incredibly unique- they are smart, savvy, and really know what they want. At FaZe we are developing original programming that starts with that knowledge and puts Gen Z at the center of our creative,” says Bill McCullough , EVP and Head of Content at FaZe Clan. With young pioneers from the internet and gaming communities as our creative compass, we can utilize our industry experience to push the boundaries and build franchises that stick with young audiences on emerging platforms and beyond.”
unFaZed is the first-ever variety franchise born out of internet culture. Launching on on June 2nd , the series will be livestreamed every Thursday at 3pm PST for three to four hours featuring a collection of rotating and interchangeable segments, all airing LIVE with some scripted and many unscripted. Anchored by a special guest host and recurring ensemble cast, the show will star some of the most culturally relevant, well-known creators from the internet community (FaZe members, streamers, YouTubers, social media stars). Each week, the rotating group of internet celebrities will be joined by major players from the world of traditional entertainment, including top-tier actors, musicians, athletes and more. unFaZed is executive produced by FaZe Clan’s Bill McCullough , Nic Gibbs and Spencer Sherman , led by showrunner Scott Tomlinson and produced in partnership with Kids at Play with Jason Berger and Amy Laslett serving as executive producers.
Prior to the June 2nd premiere of unFaZed , FaZe Clan will launch FaZe1: The Warehouse , the first-ever live reality competition series that will stream 24 hours a day for 15 consecutive days starting May 5th on . FaZe1: The Warehouse will give fans an uncensored, unedited and radically transparent look into the lives of the top 20 contestants competing in FaZe Clan’s global recruitment challenge FaZe1, Powered by MoonPay.” After 15 days, the stream will go dark and a few days later on May 22nd , the entire challenge will culminate in a live finale event where FaZe Clan will name their ultimate recruit. That person will have the opportunity to become a member of FaZe Clan with a signing bonus of $1 million in cryptocurrency from MoonPay, as well as a $250,000 sponsorship brand deal and a Nissan GT-R. FaZe1: The Warehouse is executive produced by FaZe Clan’s Bill McCullough , Nic Gibbs and Spencer Sherman , led by showrunner Pete Tartaglia and produced in partnership with Mission Control Media with Michael Agbabian and Dwight D. Smith serving as executive producers.
The launch of these two series marks a new milestone for FaZe Clan. We’ve always been a content-first organization and are excited to raise the bar with this new slate and first-of-its-kind programming created specifically for Gen Z,” says Lee Trink, CEO and Co-Founder, FaZe Clan. FaZe Clan has long pioneered gaming content and actually created the first content house — so we are proud to lead the charge once again from our new studio in the FaZe Warehouse. This is just another new beginning, and we are excited for the fans to see what’s ahead.”
unFaZed and FaZe1: The Warehouse will come on the heels of the very successful weekly livestream series Road to FaZe1 hosted by FaZe Apex, FaZe CBass and FaZe Faxuty, which has served as the main point of communication with fans throughout the FaZe1, Powered by MoonPay” competition. Since its start date in January, Road to FaZe1 has already garnered over 74.3 million impressions across social media platforms and Twitch/YouTube.
FaZe Clan is a digital-native lifestyle and media platform rooted in gaming and youth culture, reimagining traditional entertainment for the next generation. Founded in 2010 by a group of kids on the internet, FaZe Clan was created for and by Gen Z and Millennials, and today operates across multiple verticals with transformative content, tier-one brand partnerships, a collective of notable talent, and fashion and consumer products. Reaching over 500 million followers across social platforms globally, FaZe Clan delivers a wide variety of entertainment spanning video blogs, lifestyle and branded content, gaming highlights and live streams of highly competitive gaming tournaments. FaZe Clan’s roster of more than 85 influential personalities consists of engaging content creators, esports professionals, world-class gamers and a mix of talent who go beyond the world of gaming, including NFL star Kyler “FaZe K1” Murray, Lebron FaZe Bronny” James Jr., Lil Yachty aka FaZe Boat” and Snoop Dogg aka FaZe Snoop.” Its gaming division includes ten competitive esports teams who have won over 30 world championships. FaZe Clan recently announced plans to go public through a merger with B. Riley Principal 150 Merger Corp. (NASDAQ: BRPM), a special purpose acquisition company. Learn more at . For more information, visit , and follow FaZe Clan on Twitter , , YouTube , TikTok , and Twitch .
BRPM is a special purpose acquisition company formed for the purpose of effecting a merger, capital stock exchange, asset acquisition, stock purchase, reorganization or similar business combination with one or more businesses. BRPM began trading on the NASDAQ on February 19, 2021 following its initial public offering. Its shares of Class A common stock, units and warrants trade under the ticker symbols BRPM, BRPMU and BRPMW, respectively. BRPM is sponsored by an affiliate of B. Riley Financial, Inc. (Nasdaq: RILY).
Important Information about the Proposed Business Combination and Where to Find It
In connection with the proposed Business Combination, BRPM has filed a registration statement on Form S-4 (the Registration Statement”) with the Securities and Exchange Commission (the SEC”) which includes a preliminary proxy statement/prospectus relating to the proposed Business Combination (the Proxy Statement/Prospectus”). After the Registration Statement is declared effective by the SEC, BRPM will mail the definitive Proxy Statement/Prospectus to holders of BRPM’s shares of common stock as of a record date to be established in connection with BRPM’s solicitation of proxies for the vote by BRPM stockholders with respect to the proposed Business Combination and other matters as described in the Proxy Statement/Prospectus. BRPM stockholders and other interested persons are urged to read the preliminary Proxy Statement/Prospectus and, when available, the amendments thereto, the definitive Proxy Statement/Prospectus, and documents incorporated by reference therein, as well as other documents filed with the SEC in connection with the proposed Business Combination, as these materials will contain important information about BRPM, FaZe Clan and the proposed Business Combination. Stockholders are able to obtain copies of the Proxy Statement/Prospectus and other documents containing important information about BRPM, FaZe Clan and the proposed Business Combination filed with the SEC, without charge, once such documents are available on the website maintained by the SEC at , or by directing a request to: B. Riley Principal 150 Merger Corp, 299 Park Avenue, 21st Floor, New York, New York 10171, Attention: Daniel Shribman , telephone: (212) 457-3300.
No Offer or Solicitation
This press release shall not constitute a solicitation of a proxy, consent or authorization with respect to any securities or in respect of the proposed Business Combination. This press release shall also not constitute an offer to sell or the solicitation of an offer to buy any securities, or a solicitation of any vote or approval, nor shall there be any sale of securities in any jurisdiction in which such offer, solicitation or sale would be unlawful prior to registration or qualification under the securities laws of any such jurisdiction.
Participants in the Solicitation
BRPM and FaZe Clan and their respective directors and executive officers, under SEC rules, may be deemed to be participants in the solicitation of proxies of BRPM’s stockholders in connection with the proposed Business Combination. Stockholders of BRPM may obtain more detailed information regarding the names, affiliations and interests of BRPM’s and FaZe Clan’s directors and executive officers in BRPM’s Form S-1 filed with the SEC relating to its initial public offering, which was declared effective on February 18, 2021 ( Form S-1″) and in the Proxy Statement/Prospectus. Information concerning the interests of BRPM’s participants in the solicitation, which may, in some cases, be different than those of BRPM’s stockholders generally, are set forth in the Proxy Statement/Prospectus.
Forward-Looking Statements
The information in this press release includes forward-looking statements” pursuant to the safe harbor” provisions of the United States Private Securities Litigation Reform Act of 1995. All statements, other than statements of present or historical fact included in this press release, regarding the proposed Business Combination, the ability of the parties to consummate the proposed Business Combination, the benefits and timing of the proposed Business Combination, as well as the combined company’s strategy, future operations and financial performance, estimated financial position, estimated revenues and losses, projections of market opportunity and market share, projected costs, prospects, plans and objectives of management are forward-looking statements. These forward-looking statements generally are identified by the words budget,” “could,” “forecast,” “future,” “might,” “outlook,” “plan,” “possible,” “potential,” “predict,” “project,” “seem,” “seek,” “strive,” “would,” “should,” “may,” “believe,” “intend,” “expects,” “will,” “projected,” “continue,” “increase,” and/or similar expressions that concern BRPM’s or FaZe Clan’s strategy, plans or intentions, but the absence of these words does not mean that a statement is not forward-looking. Such statements are made pursuant to the Safe Harbor provisions of the Private Securities Litigation Reform Act of 1995 and are based on the management of BRPM’s and FaZe Clan’s belief or interpretation of information currently available.
These forward-looking statements are based on various assumptions, whether or not identified herein, and on the current expectations of BRPM’s and FaZe Clan’s management and are not predictions of actual performance. Because forward-looking statements are predictions, projections and other statements about future events that are based on current expectations and assumptions, whether or not identified in this press release, they are subject to inherent uncertainties, risks and changes in circumstances that are difficult to predict. Many factors could cause actual results and condition (financial or otherwise) to differ materially from those indicated in the forward-looking statements, including but not limited to: (1) the occurrence of any event, change or other circumstances that could give rise to the termination of negotiations and any subsequent definitive agreements with respect to the proposed Business Combination; (2) the outcome of any legal proceedings or other disputes that may be instituted against BRPM, FaZe Clan, the combined company or others; (3) the inability to complete the proposed Business Combination due to the failure to obtain approval of the stockholders of BRPM, to satisfy the minimum cash condition following redemptions by BRPM’s public stockholders, to obtain certain governmental and regulatory approvals or to satisfy other conditions to closing; (4) changes to the proposed structure of the proposed Business Combination that may be required or appropriate as a result of applicable laws or regulations, including the risk that any regulatory approvals are not obtained, are delayed or are subject to unanticipated conditions that could adversely affect the combined company or the expected benefits of the proposed Business Combination; (5) the ability to meet stock exchange listing standards following the consummation of the proposed Business Combination; (6) the risk that the proposed Business Combination disrupts current plans and operations of BRPM or FaZe Clan as a result of the announcement and consummation of the proposed Business Combination; (7) the ability to recognize the anticipated benefits of the proposed Business Combination, which may be affected by, among other things, competition, the ability of the combined company to grow and manage growth profitably, maintain relationships with customers and suppliers and retain its management, key employees and talents; (8) costs related to the proposed Business Combination; (9) changes in applicable laws or regulations, including changes in domestic and foreign business, market, financial, political, and legal conditions; (10) the possibility that BRPM, FaZe Clan or the combined company may be adversely affected by other economic, business, and/or competitive factors; (11) the impact of COVID 19 on BRPM’s or FaZe Clan’s business and/or the ability of the parties to complete the proposed Business Combination; (12) the inability to complete the PIPE investments in connection with the proposed Business Combination; and (13) other risks and uncertainties set forth in BRPM’s Form S-1 and in subsequent filings with the SEC, including the Proxy Statement/Prospectus relating to the proposed Business Combination. These forward-looking statements are provided for illustrative purposes only and are not intended to serve as, and must not be relied on by any investor as, a guarantee, an assurance, a prediction or a definitive statement of fact or probability. Actual events and circumstances are difficult or impossible to predict and will differ from assumptions. Many actual events and circumstances are beyond the control of BRPM and FaZe Clan. Forward-looking statements speak only as of the date they are made. While FaZe Clan and BRPM may elect to update these forward-looking statements at some point in the future, FaZe Clan and BRPM specifically disclaim any obligation to do so. These forward-looking statements should not be relied upon as representing FaZe Clan’s and BRPM’s assessments as of any date subsequent to the date of this press release. Accordingly, undue reliance should not be placed upon the forward-looking statements.
FaZe1: The Warehouse
FaZe Clan Logo (PRNewsfoto/FaZe Clan)
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L.O.L. Surprise!™ Dolls Reign in “Twilight Daycare”
– Yesterday, L.O.L. Surprise!™, in collaboration with leading professional Roblox developer, Gamefam, and award-winning digital media company, WildBrain Spark, launched phase two of its six week campaign in the popular “Twilight Daycare” game in Roblox . The campaign first kicked off in March and garnered over 85 million global engagements in the first 10 days. Fans were tasked with completing interactive challenges presented by the newest L.O.L. Surprise!™ dolls that hit shelves this month.
MGA Entertainment Partners With Gamefam and WildBrain Spark for Landmark L.O.L. Surprise!™ Roblox Integration L.O.L. Surprise!™ Dolls Reign in
The L.O.L. Surprise!™ collaboration with Gamefam marks the start of a cutting-edge and mutually beneficial partnership in which the players of Gamefam’s “Twilight Daycare” and passionate fans of L.O.L. Surprise!™ collide. The integration offers players a new and immersive gaming experience, featuring all-new L.O.L. Surprise!™ characters that are distinguished by their fierce fashion and bold style. The collaboration is the latest example of top kids entertainment IP breaking into the digital space through strategic and imaginative placements across leading digital platforms. The L.O.L. Surprise! integration in “Twilight Daycare” has proven wildly popular since its debut and has exceeded all engagement forecasts. Now, players can experience a second round of gameplay with even more surprises within “Twilight Daycare” until April 15 .
Twilight Daycare is developed by Gamefam within the Roblox universe that allows users to play as babies, toddlers, or caretakers as they participate in activities like feeding, diaper changing, playing with toys, and more. The trailblazing partnership allows for fans of both the game and brand to socialize with L.O.L. Surprise! OMG Queens and twelve L.O.L. Surprise! dolls, win costumes worn by the characters, enter an L.O.L. Surprise! Diner, and a customized L.O.L. Surprise! House. Both the costumes and house will stay with the players after the activation is complete, encouraging continued play. The integration also includes in-game L.O.L. Surprise billboards for players to check out as players whip through the streets of Twilight Daycare City.
We are thrilled to partner with one of the best developers of Roblox games, Gamefam, on this innovative partnership. With the addition of WildBrain Spark, we have been able to bring L.O.L. Surprise! to the virtual world in a groundbreaking and engaging way,” said Isaac Larian , CEO and Founder of MGA Entertainment.
Joe Ferencz , CEO of Gamefam, echoed these sentiments, stating, “Gamefam provides not just Roblox’s biggest ad network, but the only one owned and operated by creators and for creators, allowing for the most scaled and authentic brand campaigns in the metaverse. L.O.L. Surprise! is a strong, organic fit with our Twilight Daycare franchise and offers players incredible value – deep interactions with a brand they know and love in a delightful setting. We’re thrilled with how players have engaged with L.O.L. Surprise! in Twilight Daycare and are excited to see phase two roll out.”
About MGA Entertainment
MGA Entertainment is the fastest growing and largest privately held toy company in the US. MGA is headquartered in Chatsworth, California and creates innovative, proprietary and licensed consumer products and entertainment, including toys, games, dolls, apparel, consumer electronics, home décor, stationery and sporting goods. The MGA family includes award-winning brands such as L.O.L. Surprise!™, Little Tikes®, Rainbow High™, Bratz®, Na! Na! Na! Surprise™, Baby Born® Surprise and Zapf Creation®. Visit us at .
About Gamefam
Gamefam is the leading professional publisher and developer of games on metaverse platforms like Roblox, Minecraft and more with experiences that average 27MM+ gameplay sessions per day. Our mission is to create dynamic experiences for an amazing community while we grow the next generation of super hit gaming and entertainment franchises from within the metaverse. Gamefam operates the largest network of games on Roblox with over 750 million monthly visits comprising 83 million hours of engagement across 30+ live games in the company’s portfolio. Gamefam’s top franchises include All Star Tower Defense, Twilight Daycare, Tower of Misery, Car Dealership Tycoon, RoBeats!, Gym Tycoon, Hot Wheels Open World and Eating Simulator. The Gamefam team combines the business and production expertise of longtime brand experts and game industry professionals with the metaverse’s top creators. For more information, visit .
About WildBrain Spark
WildBrain Spark is an award-winning digital media company and one of the world’s most popular premium kids’ and family networks on AVOD. We offer a highly curated, brand-safe environment, where kids and families can enjoy broadcast-quality content, including Teletubbies , Strawberry Shortcake , Peanuts, Caillou , Inspector Gadget , Yo Gabba !, Degrassi, Fireman Sam, Spookiz , Polly Pocket and more. With more than 245 million subscribers on YouTube and YouTube Kids, we have over 220,000 videos under management, across more than 800 kids’ channels. Our network generates billions of views per month and reaches 1-in-3 kids globally on YouTube every 90 days. WildBrain Spark provides a full service for IP owners looking to connect with global audiences through our expertise in the creation of original content, YouTube channel management and consumer-products synergies. Our advertising sales team provides brands and agencies access to our reserved network and bespoke ad solutions. Based in London , New York and Los Angeles , WildBrain Spark is part of WildBrain Ltd., a global leader in kids’ and family entertainment. Visit us at .

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Industry’s only virtual event for developers aims to upskill, reskill teams a critical step in the automation journey
SAN JOSE, Calif. , April 6, 2022 /PRNewswire/ — Automation Anywhere , a global leader in Robotic Process Automation (RPA), today announced that it has opened registration for Bot Games Season 2 , the industry’s only virtual event for developers of all experience backgrounds worldwide.
Bot Games is a global, month-long, free, online event that provides hands-on, how-to labs for thousands of developers – from citizen to expert developers – and the opportunity to develop innovative and resourceful automation skills as organizations scale their automation journey.
Upskilling and reskilling to prepare the workforce for the future are paramount to IT leaders today particularly as process automation has skyrocketed. The newest season of Bot Games is one of the company’s largest commitments to its 1+ million community and brings with it a new set of RPA Challenge pages . These consist of scored and timed challenges designed to be solved with a bot. Also new is simultaneous, real-time performance feedback and inspirational content from a global ecosystem of Automation Anywhere partners and community members.
“CIOs and IT leaders that embrace the power of automation are wanting to upskill their RPA developers,” said Kristen Engelhardt, senior vice president of Community & Learning at Automation Anywhere. “No other automation provider or RPA vendor runs a free, global upskilling event like Bot Games, with weekly RPA challenges and community-powered engagement. Upskilling and reskilling people with diverse backgrounds helps IT leaders and their teams accelerate business impact in the growing automation economy.”
Bot Games Season 2 runs through April 29 with new challenges released each week and prizes for participants. Week 5 of Bot Games is Community Week with events focused on highlighting community developed solutions from developer perspectives, in addition to live-streamed developer events.
All Bot Games challenges can be completed on Automation 360 or Automation Anywhere’s free-to-use Community Edition .
To register for Bot Games Season 2, visit:
Interact with Automation Anywhere:
About Automation Anywhere
Automation Anywhere is the No. 1 cloud automation platform, delivering RPA and process intelligence solutions across all industries globally to automate end-to-end business processes for the fastest path to enterprise transformation. The company offers the world’s only cloud-native platform combining RPA, artificial intelligence, machine learning, and analytics to automate repetitive tasks and build enterprise agility, freeing up humans to pivot to the next big idea, build deeper customer relationships and drive business growth. For additional information, visit .
Automation Anywhere and Automation 360 are trademarks/service marks or registered trademarks/service marks of Automation Anywhere, Inc. in the United States and other countries.
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